package eu.irreality.dai.gameplay.actions.stairs;

import eu.irreality.dai.gameplay.entities.AliveEntity;
import eu.irreality.dai.gameplay.world.GameWorld;

public class GoDownstairsAction extends UseStairsAction
{

    public GoDownstairsAction(GameWorld world, AliveEntity entity)
    {
	super(world, entity);
    }

    public boolean isUp()
    {
	return false;
    }

}
